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13.20 Balance Changes Preview

Posted on October 4, 2023October 4, 2023 by BigusGrompus

Table of Contents

  • Champions
  • Systems
  • Jungle Adjustments
  • Anti-Snowball Adjutments
  • Worlds Anthem
  • Comment Section

View of upcoming Balance changes for patch 13.20 in League of Legends is here!
Full list can be found below, the original list was posted by Riot

These Changes are tentative and may be changed/removed before released!

Champions

BUFFS

NERFS

Galio

W CD: 18-16 >>> 18-14
W Passive Shield Timer: 12 >>> 12-8

Akshan

Q Bonus MS: 40% >>> 20-40%

Jinx

HP/lvl:100 >>> 105
P 25% bonus AS on kill now stacks
R CD: 75-55 >>> 70-50
R Min damage: 30-60(+15% BAD) >>> 32.5-62.5(+16.5% BAD)
R Max damage: 300-600(+150% BAD) >>> 325-625(+165% BAD)

Bel’Veth

P
Bonus AS after spell cast (for 2 attacks): 25-50% scales linear by level >>> 20-40%, scales using stat progression mult
E
DR: 70% >>> 42-70%
Damage can now crit
Damage:8-16(+6% AD) >>> 6-10(+8% AD)
On hit damage: 6% >>> 8%
R
True Form Out of Combat MS: 25-75 >>> 10-80
Remora health:40-60% >>> 20-70%

Milio

P: Burn now always considered Milio’s damage; does not steal kill credit. Enables Chemtech Putrifier through allies.
E CD: 18-14 >>> 17-13
E Shields: 60-160 + 30% AP >>> 60-180 + 30% AP
R Healing: 150-350 + 30% AP >>> 150-350 +50% AP

Kai’sa

Armor: 28 >>> 25

Morgana

W AP ratio: 14% >>> 17%
W Monster damage: 155% >>> 165%
E CD: 24-16 >>> 26-16
R MS: 5-55% towards enemies >>> 10-60% in all directions
R Stun duration: 1.5 >>> 1.5/1.75/2
R Damage (hits twice): 150-300(.7 AP)>>>175-325(.8 AP)

Quinn

Health: 603 >>> 565
Move Speed: 335 >>> 330
Attack Damage Growth: 2.4 >>> 2.7

Ziggs

Q Radius: 150 >>> 180

Zed

W CD: 20-14 >>> 20-17

ADJUSTMENTS

K’Sante

Health: 610 + 108 >>> 570 + 115
Armor Growth: 4.7 >>> 5.2
Q Damage: 50-150 >>> 30-150 (Total AD, bonus Armor/MR ratios unchanged)  Flash disabled during Q3
NEW: Shift-tooltip now shows current and maximum bonus Resists/HP for cast time and CD
NEW: W Minimum channel 0.65 sec. Max channel unchanged. Always behaves as though max channel
W Mana Cost: 75-95 >>> 60-80
W Stun Duration: 0.3-0.5 to 0.85-1.25 >>> 1.25
W Damage Reduction: 25% +10%% bonus Armor/MR +1%% bonus HP >>> 40-65% by level
W Damage: 2-3% to 7-8% Target Max Health >>> 20-100 + 50% total AD + 30% bonus Armor/MR + 6-10% Target Max HP
R Damage: 35-105 + 20% total AD physical >>> 70-150 + 65% AP magic
R Knockback: 350 >>> 300 — R Wall Damage: 150-350 physical >>> 70-150 + 65% AP magic
R Bonus AD: 5 + 32.5% bonus Armor/MR >>> 15/30/45 +25% bonus Armor/MR NEW R Bonus AS: 25/35/45%
R Healing: 10 + .75% bonus HP Omnivamp >>> Heal for 10/15/20% damage vs. champions
R HP Cap: 55% >>> 65% — R+P bonus damage: 35% +20% % bonus Armor/MR >>> 35%
NEW: R Resets Q cooldown and stacks – NEW: R+Q Slows
NEW: R+W Minimum channel: 0.5 seconds. Max channel unchanged. Always behaves as though max channel
R+W Damage Reduction: 30% +12%% bonus Armor/MR +1.2% % bonus HP >>> 50-75% by level
R+W Damage: 25-65 to 110-350 + 50% total AD + 2-3% to 7-8% target max HP >>> 20-100 + 50% total AD + 30% bonus Armor/MR + 6-10% Target Max HP
R+W Cooldown: 24-16 >>> 18-12

Systems

BUFFS

NERFS

Blighting Jewel

Price: 1250 >>> 1100
Void Staff total price unchanged

Duskblade

Ability Haste: 20 >>> 15
Max Nightstalker Damage: 18% >>> 16%

Yoummu’s Ghostblade

Haunt Lethality: 3-12 >>> 7-18

ADJUSTMENTS

Lord Dominiks Regard

Bugfix: Now proparly amplifies damage dealt into shields
Maximum damage amp: 25% >>> 22%

 

Jungle Adjustments

Smite

Champion/Pet Damage: 20-160 >>> 40
Tier 3 Monster AoE: 50% >>> 100%
NEW: 350 unit target forgiveness vs. Epic Monsters if your cursor is not on another valid target Damage Type: Spell >>> Proc (won’t trigger Liandry’s)

Jungle Avatar Upgrades

Gustwalker Brush MS: 45% >>> 30%
Monster Kill MS: 60% >>> 45%
Mosstomper Tenacity/Slow Resist: Removed –
Shield: 60-281 (1-18) >>> 180-300 (10-18) (2-7% more shield)
Scorchclaw burn applied by: Any damage >>> Attack or Spell (not triggered by Smite)
Removed: 20% less damage from epic monsters with 2+ nearby allies

Jungle Camp Health

Normal Camp Health: 100-200% (level 1-11) >>> 100-235% (level 1-18)
Buff Camp Health: 100-200% (level 1-11) >>> 100-270% (level 1-18)
Level 1 Large Raptor Health: 1100 >>> 1200 — 100-235% (Level 1-11) >>> 100-235%
(Level 1-18) Small/Medium Krug XP: 100-135% (level 1-9) >>> 100-145% (level 1-9)
Pet DPS Ratios: -10% bonus AD, -2% AP, +10% bonus Armor, +10% bonus MR

Scuttle Crab Health/Rewards

Health: 100-213% >>> 100-360%
Gold/XP Reward: 100-180% (level 1-9) >>> 100-230% (level 1-18)

Jungler Healing

Heal on Kill: 30-166, up to 225% based on missing HP >>> 12% Missing HP
Mana on Kill: 19-87, up to 225% based on missing mana >>> 20% missing mana
Pet healing is 70% of pet DPS (unchanged)
New: Heal cap: 12-45 (level 1-12)

Anti-Poaching

Large Monster Armor/MR: 20 >>> 42
Small Monster Armor/MR: 0 >>> 20
Jungle item bonus damage to non-Epic monsters: 20% >>> 42%

Minion XP Penality

Minion XP Penalty: 60-25% (Minute 0-14) >>> 70-0% (Minute 0-20)
No longer locks penalty on Avatar completion
Comeback XP threshold: 1.1 levels down >>> 1.5 levels down

Doran’s / Support Starting Items

Doran’s items are now unique (can’t buy 2x Doran’s Blade or Blade + Ring)
Doran’s Blade HP: 80 >>> 100 – AD: 8 >>> 10
Doran’s Ring HP: 70 >>> 90 — AP: 15 >>> 18
Doran’s Shield HP: 80 >>> 110
Regen: 0-40 >>> 0-45
Dark Seal HP: 40 >>> 50
Support Item AP +2 → AD +1
Support Item HP (Spellthiefs, Sickle): +15  | (Relic, Shoulderguards): +20 Move Speed: 25 >>> 10

Waterwalking Nerf

Adaptive Force: 5-30 >>> 13-30

Anti-Snowball Adjutments

Individual Dragon Rewards

Cloud: 7% slow resist and OOC MS >>> 5% slow resist and OOC MS
Hextech: 7.5% ability haste and 7.5% bonus AS >>> 5 ability haste and 5% bonus AS
Infernal: 5% AD and AP >>> 3% AD and AP
Mountain: 8% bonus AR and MR >>> 5% bonus AR and MR
Ocean: 2.5% missing HP per 5s >>> 2% missing HP per 5s

Dragon Soul

Cloud: 15% bonus MS >>> 20% bonus MS
Hextech: Slow 40% (30% Ranged) >>> 45% (35% Ranged)
Infernal: Base Damage 80 >>> 100
Mountain: Shield 180 >>> 220
Ocean: Heal 130 >>> 150, Mana 80 >>> 100

Rift Herald Gold

Local Gold: 200 >>> 100

Death Timers

Levels 2-3: Reduced by 2 seconds
Levels 4-6: Reduced by 4 seconds
Level 7: Reduced by 5 seconds
Level 8: Reduced by 6.5 seconds
Level 9: Reduced by 4 seconds

Turret Plates

Plate Gold: 175 >>> 125

Runes

Electrocute Damage: 30-180 (40% bAD) (25% AP) >>> 30-220 (10% bAD) (5% AP)
Dark Harvest Damage: 20-60 (25% bAD) (15% AP) >>> 20-80 (10% bAD) (5% AP)
Arcane Comet Damage: 30-100 (35% BAD) (20% AP) >>> 30-130 (10% BAD) (5% AP)
Summon Aery Damage: 10-40 (15% bAD) (10% AP) >>> 10-50 (10% BAD) (5% AP)
Summon Aery Shield: 30-75 (35% bAD) (22.5% AP) >>> 30-100 (10% bAD) (5% AP)
Fleet Footwork Heal: 10-100 (30% bAD) (20% AP) >>> 10-125 (10% bAD) (5% AP)
Press the Attack Exposed Damage: 8-12% >>> 8%
First Strike Bonus Damage: 9% >>> 8%
Taste of Blood Healing: 16-30 (15% bAD) (8% AP) >>> 16-40 (10% bAD) (5% AP)
Conqueror Adaptive Per Stack: 2-4.5 >>> 1.8-4
Lethal Tempo AS Per Stack: Melee 10-15% >>> 9-13.5%, Ranged 4-9% >>> 3.6-8%

Baron HP

12,600 (+ 180 per minute) >>> 15,000 (+180 per minute)

Worlds Anthem

Worlds 2023 Anthem has been released!

GODS ft. NewJeans (뉴진스)

Comment Section

 

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