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14.14 Balance Changes Preview

Posted on July 10, 2024July 10, 2024 by BigusGrompus

Table of Contents

  • Champions
  • Systems
  • Comment Section

View of upcoming Balance changes for patch 14.14 in League of Legends is here!
Full list can be found below, the original list was posted by @RiotPhroxzon

These Changes are tentative and may be changed/removed before released!

 

Champions

BUFFS

NERFS

Aphelios

Q Damage: 50-110 + 26-35% AD → 50-140 + 32-50% AD (Binding Eclipse)
Q Damage: 31-100 + 40-60% AD → 35-125 + 42-60% AD (Sentry)
Q Damage: 10-40 + 20-35% AD → 10-40 + 22-40% AD (Onslaught)

Bel’Veth

Attack Range: 175 → 150
R Bonus Attack Range: 50 → 75

Cho’Gath

Q Damage: 80-320 → 80-340
E Damage: 22-82 → 20-100

Brand

E Damage: 60-160 → 55-155
E Cooldown: 12-8 → 13-9

Jayce

Ranged Q Damage: 55-330 + 120% BAD→ 60-335 +125% bAD

Corki

Base Health: 640 → 610

Sion

W Damage: 40-140 + 10-14% Target HP → 40-140 + 14% Target HP

Jax

E Cooldown: 15-9 → 17-9

Smolder

Q Damage: 15-55 → 20-60

Kindred

Q AS: 35% → 30%
Q AD Ratio: .75 → .65

Teemo

Passive: Removed 0.25s of variance in stealth timing. ~0.125s faster stealth

Lillia

Multi-Champion Healing: 33% each (max 232%) → 15% each (max 160%)

Zed

Q Damage: 70-210 → 80-220
E Refund: 2s → 3s

Nidalee

R-W Damage: 60-210 + 30% AP→ 55-190 + 30% AP + 50% AD
R-E Damage: 80-260 + 45% AP + 40% AD → 70-250 + 40% AP + 70% AD

 

Rumble

Q Damage: 125-185 + 6-10% Target HP → 80-180 + 6-10% Target HP
Minion Mod: 55-75% → 70% — Minion execute improved

 

Tristana

Base Mana: 250 → 350
Q Mana: 0 → 50
W Mana: 60 → 50

 

Zyra

Plant Damage: 16-84 + 18% AP→ 15-75 + 20% AP
Monster Bonus: 60-100 → 50-100

ADJUSTMENTS

Aurelion Sol

Base AD: 55 → 58
Q Initial Mana Cost: 7.5-12.5 → 30-50 (Full channel cost Unchanged)
Q Persistent Mana Cost: Every half second starting 0.5s into the channel → Every quarter second, starting 1.25s into the channel
Q Mana cost during W: Unchanged
W Range: 1200u (+7.5 per Stardust) → 1500-1900u (+7.5 per Stardust)
E Mana Cost: 80-100 → 80
E Slow: Non-Champions are slowed to O MS → Lane Minions and Jungle Monsters are slowed to O MS
R Falling Star Damage: 150-350 (+65% AP) → 150-350 (+75% AP)
R The Skies Descend Multiplier: Unchanged (125% of Falling Star Damage)
R The Skies Descend Shockwave Multiplier: 100% of Falling Star Damage ➡ 90% of Falling Star Damage

Hecarim

HP Growth: 99 → 106
W Duration: 5s → 4s
W healing: 20% → 25%
W CD: 16-14 → 14
E CD: 18 → 20-16

Irelia

PAS: 7/13.5/20% at 1/7/13 →7-25% linearly from 1-18
AD/lvl: 43.5
R CDR for Q: 0.5/1.5/2.5 → 0.5/1/1.5

Milio

P Damage: 15% Ally AD, then 15-50 (+20% AP) as a DoT → 7/11/15% Ally AD (Levels 1/6/9), then 10-50 (Levels 1-18) (+20% AP) as a DoT Q Cooldown: 12 → 10
Q Range: 1000u → 1200u
NEW Q Mana Refund: Hitting at least one enemy champion with Super Mega Fire Kick refunds 50% of it’s mana cost
W Recast Range: 700u 3000u 
W Move Speed: Cozy Campfire is slower when following target that are more than 2500u from Milio
E Shield: 60/90/120/150/180 (30% AP) → 45/75/105/135/165 (+45% AP)

 

Systems

NERFS

Absorb Life

Absorb Life Heal: 2-20 linear →1-23 scaling 
Nerfed levels 1-12, Buffed levels 13-18

Warmog’s

Warmog’s Passive HP Threshold: 1300 → 1500

 

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