Table of Contents
With the upcoming Patch 13.3 we will finally get to see Ahri ASU that has been delayed a patch.
Together with her Aurelion Sol Gampley Update is coming!
Here you can see the fully finished splashes with videos showcasing the updates. I also included Updates to Ahri asu VFX & model updates posted by rioters that could not be tested normally due to the PBE outage.
AHRI ASU
Ahri
Dynasty Ahri
975 RP
Midnight Ahri
750 RP
Foxfire Ahri
975 RP
Popstar Ahri
975 RP
Challenger Ahri
975 RP
Academy Ahri
750 RP
Arcade Ahri
1350 RP
Star Guardian Ahri
1820 RP
K/DA Ahri
1350 RP
Prestige K/DA Ahri
150 ME
(In Mythic Essence store, currently in rotation!)
Elderwood Ahri
1350 RP
Spirit Blossom Ahri
1820 RP
K/DA ALL OUT Ahri
1350 RP
Coven Ahri
1350 RP
Prestige K/DA Ahri (2022)
[not available anymore]
Arcana Ahri
1350 RP
Ahri ASU Skin Updates
@Sirhaian on twitter shared an early list of VFX updates for ahri skins that it added to below post as well. You can view the tweet here. Below gifs are updates he sared with us.
Update:
All Skins:
Minimized “glitchy” Q2 trail visual bug
Fixed the orb not respawning if you died while Q is in the air
Restored the ground effects for the Charmed debuff
Dynasty Ahri
Added a few petals to the charmed debuff ground effect
Academy Ahri:
Foxfire Ahri:
Added more fire particles on her tails
Fire particles should no longer dissapear when recalling
Adjusted a few colors in the Q cast
Removed some more blues from teh orb
Added scorched ground on W cast
Recolored speed boost trail to match the rest of the VFX
Popstar Ahri:
Added some more glitter on her tails and some subtle ones on her outfit
Charmed debuff ground effect has received extra sparkles to match the thematic
Challenger Ahri:
Orb is now more red/pink and made the lightningg a little more intense
Amplified P’s heal from champions’ green flash on Ahri
Arcade Ahri:
Saturated the tails a little more
R Aura is now rainbow instad of just blue
Added red scarf pixels
Charmed debuff ground effect has been pixelated to match teh thematic
K/DA Ahri:
Added pink overlay on charmed targets
Twekaed the Cahrmed debuff ground effect to be less noisy
Prestige K/DA Ahri:
W hits are now gold
Adjusted tails colors a little bit
Twekaed the Cahrmed debuff ground effect to be less noisy (same as gif above)
Elderwood Ahri:
Added motes particles around her tails
Star Guardian Ahri:
Added missing E charm debuff pink overlay
Adjusted R effects duration so they no longer dissapear too early
Cleaned up R cast trail so its less likely to be cut on cast
Spirit Blossom Ahri:
Accentuated Q missle shockwaves (and added a couple more)
K/DA All-Out Ahri:
Acccentuated Recall last tail opening rainbow overlay
Adjusted values on R tails
Toned down R rainbow tails
Added VFX in the dance
Coven Ahri:
Reduced intesity of E charm heart outline
The trails VFXs were added back in
Charmed Debuff ground effect received an extra decal flash
Arcana Ahri
Aurelion Sol Update
Aurelion Sol has received a Gameplay update and its coming to us in patch 13.3 (in few days!)
Below you can ee overall spotlights of his new kit in each skin. Following section will contain skill description!
Aurelion Sol
Ashen Lord Aurelion Sol
1350 RP
Mecha Aurelion Sol
1350 RP
Storm Dragon Aurelion Sol
1350RP
Aurelion Sol Skills Description
[P] COSMIC CREATOR: |
Aurelion Sol’s damaging Abilities break down enemies into Stardust, which improves his Abilities.
|
[Q] BREATH OF LIGHT: |
Mana Cost: 45/50/55/60/65 Mana per second Aurelion Sol breathes starfire for up to 3.5/3.5/3.5/3.5/9999 seconds, dealing (15/25/35/45/55 + 30-90 (scaling with level) + 60% AP) magic damage per second to the first enemy hit and 50% of the damage to surrounding enemies Each full second of breath on the same enemy deals a burst of (40/50/60/70/80 + 20-40 (scaling with level) + 50% AP) magic damage plus (0.031% Stardust Stack)% max Health Magic Damage and absorbs 1 Stardust if they are a champion. —– This Ability’s range is 750 – 920 (scaling with level). Percent damage deals a max of 300 magic damage against jungle monsters. |
[W] ASTRAL FLIGHT |
Mana Cost: 80/85/90/95/100 Mana Aurelion Sol flies in a direction. While flying, Breath of Light has no Cooldown, no max channel duration, and its flat damage is increased by 14%/15.5%/17%/18.5%/20%. Takedowns on champions within 3 seconds of damaging them refunds 90% of this Ability’s Cooldown. —– Casting Breath of Light while flying reduces flight speed by 50%. Flight speed is 335 + 100% Movement Speed. |
[E] SINGULARITY |
Mana Cost: 60/70/80/90/100 mana Aurelion Sol summons a block hole, dealing (10/15/20/25/30 + 40% AP) magic damage and Dragging enemies towards the center for 5 seconds. Enemies in the center below (5 + 2.6% Stardust Stack)% max Health die instantly. The black hole absorbs Stardust when enemies die within it and each second an enemy champion is inside it. —– This Ability’s range is 750 – 920 (scaling with level). Minions and jungle monsters inside have 0 Movement Speed. Absorbs 1 Stardust per second from Champions Absorbs Stardust from units that die in the black hole: Epic Monsters: 10 Stardust Champions and Large monsters: 5 Stardust Siege minions: 3 Stardust Minions and small monsters: 1 Stardust |
[R] FALLING STAR |
Mana Cost: 100 Mana Aurelion Sol plucks a star from the heavens and crashes it into the earth, dealing (150/250/350 + 65% AP) magic damage, stunning enemies for 1.25 seconds, and absorbing 5 Stardust for each champion hit. Gathering 75 Stardust transforms the next Falling Star into The Skies Descend The Skies Descend: Aurelion Sol drags a constellation’s worth of fury down from the cosmos, dealing (187/5/312.5/437.5 81.25% AP) magic damage in a larger area, Knockin Up enemies hit for 1.25 seconds, and unleashing a massive shockwave that deals (150/250/350 + 60% AP) magic damage to champions and Epic monsters and slows all enemies hit by 75% for 1 second. |