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14.4 Balance Changes Preview

Posted on February 14, 2024 by BigusGrompus

Table of Contents

  • Champions
  • Systems
  • Comment Section

View of upcoming Balance changes for patch 14.4 in League of Legends is here!
Full list can be found below, the original list was posted by @RiotPhroxzon

These Changes are tentative and may be changed/removed before released!

 

Champions

BUFFS

NERFS

Ahri

Health Growth: 96 >>> 104
Q AP Ratio: 45% AP >>> 50% AP

Aurelion Sol

Q Bonus Magic Damage Per 1s: 60-100 (+ 35% AP) >>> 55-95 (+ 30% AP)

Jayce

AD: 57 >>> 59
mW Mana Restore: 10/12/14/16/18/20 >>> 15/17/19/21/23/25
mW Damage/tick: 35/50/65/80/95/110 >>> 40/55/70/85/100/115
mE: Mirrors Lee Sin R knockback functionality

Bard

Armor growth: 5.2 >>> 5.0
Attack Speed: .625 >>> .658
P Damage: 35 +14/5 Chimes + 30% AP >>> 35 + 10/5 Chimes + 40% AP
Q Damage: 80-260 + 65% >>> 80-240 + 80%

Kai’sa

R Cast Range: 1500/2250/3000 >>> 2000/2500/3000

Fiora

W AS Slow: 50% >>> 25%

Lulu

Q Doublehit Damage: 25% >>> 50%
E Damage: 80/120/160/200/240 >>> 80/125/170/215/260
E Shield: 75/115/155/195/235 >>> 80/125/170/215/260

Illaoi

Tentacle damage: 9-162 + 115% Total AD >>> 9-182 + 100% Total AD

Renekton

Q Champ Healing: 12-36 (+ 15% bAD) >>> 12-44 (+ 17% BAD)
E CD: 16-12 >>> 16-10
R Bonus Health: 250-550 >>> 300-700

Kalista

Rend base damage: 20-60 + 70% Total AD >>> 10-50 + 70% Total AD (Per-stack damage unchanged)
Bugfix: Boots of Speed now properly affects passive dash distance (this is a buff)

Soraka

P Movespeed 70% >>> 90%
Q heal: 50-110 >>> 60-120
R CD: 160-130 >>> 150-120

Maokai

Armor: 39 >>> 35
Q Damage: 70-270 + 2-4% Max HP >>> 65-265 + 2-4% Max HP
R root duration: 0.8-2.6 >>> 0.75-2.25

Thresh

Armor: 28 >>> 31
E damage: 75-235 >>> 75-255
R CD: 140-100 >>> 120-80

Urgot

Hullbreaker Works properly hopium

Volibear 

Q MS: 8-24% >>> 12-32%
E CD: 13 >>> 12
R Turret Disable: 3-5s >>> 2-4s
R CD: 160-120 >>> 130-100
R CC immunity removed (still unstoppable)

Varus

Base AD: 62 >>> 60

  Zyra 

Plant damage: 20-88 + 18% AP >>> 16-84 + 18% AP
Bonus monster damage: 40-100 >>> 60-100

ADJUSTMENTS

K’sante

Health: 570 >>> 625 -Mana: 290 >>> 320
W Armor/MR Ratio: 50% >>> 85%
All Out Q no longer slows
All Out W no longer has a faster CD or cast time
E dash speeds reduced 20-40%

Rek’sai 

Passive healing, tunnel dash speed, and tunnel cooldowns buffed
W knock-up buffed
Damage nerfed
Changes are meant to be a buff

Smolder
Q target dying while missile is in flight still grants Smolder a stack
Q 125 Stacks # of Missiles: 2 + 1% Dragon Practice Stacks >>> 1+ 1.5% Dragon Practice Stacks
W Cooldown: 13-11 >>> 14-10
W Base Damage: 70-150 + 25% total AD + 35% AP >>> 50-170 + 25% bonus AD + 20% AP
W Explosion Damage: 25-85 + 65% AP >>> 25-85 + 25% bonus AD + 80% AP
R will still cast even if Smolder dies during the cast time

 

Systems

BUFFS

NERFS

Black Cleaver

Shred cap: 24% in 6 hits >>> 25% in 5 hits
Kindlegem + Long Sword >>> Warhammer + Ruby Crystal
Passive MS now applies even if the damage is mitigated

Lethal Tempo

Melee AS Per Stack: 9-13.5% >>> 5-16%

Fountain regenaration
Max Health Regen Per 1s: 8.4% >>> 10.4%
 

 

Mana mage items
+5 Haste
 

 

Ravenous hydra

[NEW]: Active benefits from 150% of your lifesteal

 

 

Stridebreaker

Passive MS now applies even if the damage is mitigated

 
Terimnus
Stack cap: 5 each >>> 3 each Max Pen unchanged
Active MS decays over 1.5s >>> 3.0s, now has a buff icon
Max Armor/MR 15-25 >>> 18-24
Dagger >>> 2nd Recurve Bow
 

ADJUSTMENTS

Red side camera

Red Side Camera Offset Increased visibility on the bottom of the screen for per-side offset camera option.

Support Items

Charge rate: 18s >>> 20s
First charge: 2:08 >>> 1:50
Bloodsong ranged amp: 6% >>> 5%
Solstice Sleigh health: 120 >>> 7% Max HP
MS: 90, decaying over 4s >>> 30%, decaying over 3s
Zaz’Zak’s Damage: 50 + 15% AP + 3% Max HP >>> 20 + 20% AP + 4% Max HP
Cooldown: 9-6 (linear) >>> 8/7/6 (1/11/16)

 

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