View of upcoming Balance changes for patch 14.23 in League of Legends is here!
Full list can be found below, the original list was posted by @RiotPhroxzon
These Changes are tentative and may be changed/removed before released!
Champions
BUFFS
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NERFS
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Azir
W AP ratio: 35-55% → 40-60%
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Caitlyn
R bonus AD ratio: 150% → 100%
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Miss Fortune
Q mana: 43-55→40
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Teemo
E monster mod: 150% → 125%
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Master Yi
R attack speed: 25/35/45% → 25/45/65%
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Skarner
Q bonus HP ratio: 4% → 3%
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Rammus
Q CD: 16-6 → 12-6
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Shyvana
MR growth: 2.05→ 1.5 E AP ratio: 80%→ 70%
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Rengar
R bonus damage: 50% total AD →100% total AD R armor shred: 12/18/24 → 15/20/25
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Zac
Q max HP ratio: 4% → 3%
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Kha’Zix
Armor: 36 → 32 Evolved W isolated slow: 75% → 60%
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Tahm Kench
Passive AP ratio: 2% per 100 bonus HP → 1.5% per 100 bonus HP R shield AP ratio: 150%→ 100%
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Kog’Maw
Q shred: 23-31% → 16-32% E damage: 75-255 + 70% AP → 70-230 + 65% AP
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ADJUSTMENTS
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Rell
Passive now deals 5% total armor+MR magic damage on-hit Passive minimum steal: 0.8-2 → 1-2 Base armor: 36-107 → 30-103 Base MR: 30-65 → 28-59 Attack speed growth: 1.5% → 2% Attack animations sped up W dismounted move speed: 297 →315 W dismounted Armor/MR scaling: 12% → 15% W mounted move speed: 335-380 (332.5-355 in combat) (level scaling) → 330-355 (by W rank) Q, W1, W2: Stun duration reduced by 0.1, 0.2, 0.4 seconds Tenacity now affects Crash Down E retreating move speed: 9-12% – 12-16% → 10% E chasing move speed: 18-24% – 24-32% → 25% E cooldown: 15 → 14-10 E damage: 25-65 + 3% max HP→ 5-7% max HP
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Aurora
Q now automatically recasts if the duration runs out without Aurora recasting the spell. Can still recast to end early. Q cooldown: 8-6 → 9-7 Q damage: 40-140 → 45-145 Q range: 850 → 900 E Range: 800 → 825 P move speed removed W now grants 20-40% MS on cast R grants W MS while inside of it, rather than amplifying MS R no longer traps enemies, now slows them on exit by 75% for 1.5s-2s R duration: 1.5/2/2.5 → 2/3/4
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Ambessa
Q2 cast window: 3.5→4 (matches passive duration) P dashes no longer go over player-created terrain R: Movement commands issued before a successful cast will be discarded after slamming the enemy into the ground to avoid pathing the player towards a place they are no longer near
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Jinx
AD growth: 2.9→3.25 W total AD ratio: 160% → 140%
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Smolder
Q/W/R minion mods: 110% / 140% / 100% 100% / 100% / 50% Q damage: 15-55 + 100% total AD + 40% stacks →65-125 +130% bonus AD + 30% stacks Now restores 15 mana on kill Q bounce damage: 75% → 50% Q burn damage: 0.8%% stacks + 2% % bonus AD +1%% AP → 0.4%% stacks + 2.5%% bonus AD W1 damage: 45-165 + 25% bonus AD → 30-110 + 60% bonus AD W2 damage: 25-85 + 25% bonus AD → 30-110 + 60% bonus AD W full damage: 70-250 +50% bonus AD + 100% AP + 55% stacks → 60-220 + 120% bonus AD + 80% AP + 55% stacks E damage: 15-35 +10% total AD + 20% stacks → 5-25 + 25% total AD + 10% stacks E bolts: 5+1 per 150 stacks → 5+1 per 100 stacks W mana: 60 → 50-70 R CD: 140/130/120 → 120
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Systems
BUFFS
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NERFS
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Yun Tal Wildarrows
Price: 3000 → 2900 Passive duration: 4s→ 6s Passive CD: 40 → 30
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Youmuu’s
Out of combat MS: 20 → 10 Active duration: 6s → 4s
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Collector
Price: 2950 → 3000
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ADJUSTMENTS
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Bounties
Champion bounties grow 14% faster from kills and assists Champion bountiy reduction due to losing increased up to 4x Maximum contribution to objective bounties from gold leads doubled (smaller leads unchanged)
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Comment Section