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14.23 Balance Changes Preview

Posted on November 13, 2024 by BigusGrompus

Table of Contents

  • Champions
  • Systems
  • Comment Section

View of upcoming Balance changes for patch 14.23 in League of Legends is here!
Full list can be found below, the original list was posted by @RiotPhroxzon

These Changes are tentative and may be changed/removed before released!

 

Champions

BUFFS

NERFS

Azir

W AP ratio: 35-55% → 40-60%

Caitlyn

R bonus AD ratio: 150% → 100%

Miss Fortune

Q mana: 43-55→40

Teemo

E monster mod: 150% → 125%

Master Yi

R attack speed: 25/35/45% → 25/45/65%

Skarner

Q bonus HP ratio: 4% → 3%

Rammus

Q CD: 16-6 → 12-6

Shyvana

MR growth: 2.05→ 1.5
E AP ratio: 80%→ 70%

Rengar

R bonus damage: 50% total AD →100% total AD
R armor shred: 12/18/24 → 15/20/25

Zac

Q max HP ratio: 4% → 3%

 

Kha’Zix

Armor: 36 → 32
Evolved W isolated slow: 75% → 60%

 

Tahm Kench

Passive AP ratio: 2% per 100 bonus HP → 1.5% per 100 bonus HP
R shield AP ratio: 150%→ 100%

 

Kog’Maw

Q shred: 23-31% → 16-32%
E damage: 75-255 + 70% AP → 70-230 + 65% AP

ADJUSTMENTS

Rell

Passive now deals 5% total armor+MR magic damage on-hit
Passive minimum steal: 0.8-2 → 1-2
Base armor: 36-107 → 30-103
Base MR: 30-65 → 28-59
Attack speed growth: 1.5% → 2%
Attack animations sped up
W dismounted move speed: 297 →315
W dismounted Armor/MR scaling: 12% → 15%
W mounted move speed: 335-380 (332.5-355 in combat) (level scaling) → 330-355 (by W rank)
Q, W1, W2: Stun duration reduced by 0.1, 0.2, 0.4 seconds
Tenacity now affects Crash Down
E retreating move speed: 9-12% – 12-16% → 10%
E chasing move speed: 18-24% – 24-32% → 25%
E cooldown: 15 → 14-10
E damage: 25-65 + 3% max HP→ 5-7% max HP

Aurora

Q now automatically recasts if the duration runs out without Aurora recasting the spell. Can still recast to end early.
Q cooldown: 8-6 → 9-7
Q damage: 40-140 → 45-145
Q range: 850 → 900
E Range: 800 → 825
P move speed removed
W now grants 20-40% MS on cast
R grants W MS while inside of it, rather than amplifying MS
R no longer traps enemies, now slows them on exit by 75% for 1.5s-2s
R duration: 1.5/2/2.5 → 2/3/4

Ambessa

Q2 cast window: 3.5→4 (matches passive duration)
P dashes no longer go over player-created terrain
R: Movement commands issued before a successful cast will be discarded after slamming the enemy into the ground to avoid pathing the player towards a place they are no longer near

Jinx

AD growth: 2.9→3.25
W total AD ratio: 160% → 140%

Smolder

Q/W/R minion mods: 110% / 140% / 100% 100% / 100% / 50%
Q damage: 15-55 + 100% total AD + 40% stacks →65-125 +130% bonus AD + 30% stacks 
Now restores 15 mana on kill
Q bounce damage: 75% → 50%
Q burn damage: 0.8%% stacks + 2% % bonus AD +1%% AP → 0.4%% stacks + 2.5%% bonus AD
W1 damage: 45-165 + 25% bonus AD → 30-110 + 60% bonus AD
W2 damage: 25-85 + 25% bonus AD → 30-110 + 60% bonus AD
W full damage: 70-250 +50% bonus AD + 100% AP + 55% stacks → 60-220 + 120% bonus AD + 80% AP + 55% stacks
E damage: 15-35 +10% total AD + 20% stacks → 5-25 + 25% total AD + 10% stacks 
E bolts: 5+1 per 150 stacks → 5+1 per 100 stacks
W mana: 60 → 50-70 
R CD: 140/130/120 → 120

 

Systems

BUFFS

NERFS

Yun Tal Wildarrows

Price: 3000 → 2900
Passive duration: 4s→ 6s
Passive CD: 40 → 30

Youmuu’s

Out of combat MS: 20 → 10
Active duration: 6s → 4s

 

Collector

Price: 2950 → 3000

ADJUSTMENTS

Bounties

Champion bounties grow 14% faster from kills and assists
Champion bountiy reduction due to losing increased up to 4x
Maximum contribution to objective bounties from gold leads doubled (smaller leads unchanged)

 

Comment Section

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