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25.5 Balance Changes Preview

Posted on February 26, 2025February 26, 2025 by BigusGrompus

Table of Contents

  • Champions
  • Systems
  • Dev Update
  • Comment Section

View of upcoming Balance changes for patch 25.S1.5 in League of Legends is here!
Full list can be found below, the original list was posted by @RiotPhroxzon

These Changes are tentative and may be changed/removed before released!

 

Champions

BUFFS

NERFS

Aphelios

Attack speed ratio: .640 → .658 (base unchanged)

Ambessa

E damage per hit: 40-140 + 60% bonus AD→ 40-120 + 60% bonus AD

Mundo

Base HP: 613 → 640

Ashe

R damage: 250/450/650→ 200/400/600

Seraphine

Q maximum champion damage amp: 60% → 75%

Aurora

E damage: 70-230 + 80% AP → 65-225 + 70% AP

Zed

E damage: 65-165 + 65% bonus AD→ 70-170 + 80% bonus AD

Cho’Gath

Q Damage: 80-340 → 80-320
W Damage: 80-300 → 80-280
E Max HP Damage: 3%→ 2.5%-3.5%

 

Elise

Human Q damage: 40-160 + 4% current HP → 40-140 + 4% cHP 
Spider Q damage: 60-180 +8% missing HP → 50-170 + 8% mHP

 

K’Sante

P mark damage: 20 + 1-2% max HP → 12 + 1-2% max HP
W All Out bonus true damage 10-100% → 10-80%

 

Skarner

Q Max HP Damage: 10% → 8%
Q Slow Duration: 1.25s → 1s
E Cooldown: 20-16 → 22-18

 

Yorick

R monster damage cap: 100 → 50

ADJUSTMENTS

Poppy

HP growth: 104 → 110
P shield: 13/15.5/18% max HP at 1/7/13 → 11-20% max HP (linear)
E damage: 100-260 + 100% bonus AD→ 80-240 + 120% bonus AD

 

Systems

BUFFS

NERFS

Staff of Flowing Water

Buff duration: 4s → 6s

Lane Swaps

If a team has O junglers, this never fires –
With 1 jungler, two non-junglers in top/mid – With 2 junglers, any two champions in top/mid Lane Swap zone covers the lane from enemy Inhibitor to allied outer turret and reaches “500u into the jungle
Warning ping and message shows when you are about to trigger a swap
Warning messages repeat while triggering Lane Swap Duration: 0:00-5:00 1:30-3:30 – Turret damage reduction: 50% → 95% (only when swap detected)
Defending champion gains all gold/XP from lane minions, regardless of last hitting
Defending tower executes minions in one hit
Defending champion takes 50% less damage under top turret
Offending champions receive 50% less XP/Gold from Lane Minions – Buff/debuff lingers for 20s in top lane, 6s in mid lane [Top only] Defending tower executes enemy champions in one hit

Sixth Sense

Cooldown: 275/350 → 250 (Split Removed)

Unflinching

Armor and MR: 2-10 → 6-12

Yun Tal Wildarrows

Crit per stack: .2% → .4% melee / .2% ranged

Axiom Arcanist

Ultimate Amp: 14% → 12%
AoE Mod: 9% 8%

 

Dev Update

TLDW

Comment Section

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