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14.21 Balance Changes Preview

Posted on October 16, 2024October 16, 2024 by BigusGrompus

Table of Contents

  • Champions
  • Systems
  • Comment Section

View of upcoming Balance changes for patch 14.21 in League of Legends is here!
Full list can be found below, the original list was posted by @RiotPhroxzon

These Changes are tentative and may be changed/removed before released!

 

Champions

BUFFS

NERFS

Azir

HP regen: 5 →7
Base AD: 52 → 56

Aurelion Sol

Base HP: 620 → 600
E damage: 50-150 +.8 AP→ 50-150 +.6 AP

Corki

P damage: 15% 20%
W damage: 150-450 +1.5 bonus AD → 200-500 + 2.0 bonus AD
40% of this damage is guaranteed
R damage: 80/160/240 + 70% bonus AD→ 90/170/250 + 80% bonus AD

Brand

MP regen: 10.659
P Detonation Damage: 9-13% max health 8-12% max health
Q mana: 50 → 70

Gangplank

MP regen: 7.5 →8
E recharge: 18-14 → 17-13

Camille

Base health: 670 → 650
W flat damage: 70-190 +.6 → 50-150 + .6
E damage: 60-180 +.960-180 + .75
R on-hit damage: 5/10/15 + 4/6/8% current HP → 0 + 4/6/8% current HP

Irelia

Q cooldown: 11-7 → 10-6
R no longer reduces cooldown by 0.5/1/1.5 sec
Q mana: 20 → 15
Q damage: 5-85 + .6 total AD → 5-85 + .7 total AD 
Q minion damage bonus: 55-265 → 50-237

Elise

Armor growth: 5.2 → 4.5 
Armor: 30-118.4 →30-106.5

Kayle

W mana: 90-130→75-115

Fiddlesticks

Damage: 6-10% current HP5-9% + current HP
AP ratio and minimum damage unchanged

Malphite

Base HP: 644 → 665

Galio

Mana: 500 → 410

Nilah

EQ damage projectile: Missile → Instant
Q-auto remains empowered if it times out mid-swing
R attack lockout: 1.1s → 1.0s

Gwen

P damage: 1% +0.72%/100 AP→ 1% +0.6%/100 AP

Qiyana

HP regen: 6→ 8
W damage: 8-40 + 1 bonus AD → 8-40 + .2 bonus AD

Hwei

Q-Q damage: 60-180 + 3-7% max HP + .75 AP→ 60-180 + 3-7% max HP+ .7 AP
E cooldown: 12-10 → 13-11

Sivir

Base AD: 58 → 60
Q damage: 15-75 +80-100% total AD → 60-160 + 100% bonus AD
This is a buff levels 1 – 12

Kai’sa

P first hit damage: 5-23 + 15% AP → 4-24 + 12% A
P stack damage: 1-12 + 2.5% AP → 1-6 + 3% AP
Maximum flat damage: 9-71 +25% AP→ 8-48 + 24% AP

Talon

W return damage: 50-170 +.8 bonus AD → 60-180 +.9 bonus AD

Karthus

R AP Ratio: 75% – 70%

Teemo

W passive speed: 10-26% → 12-28%
W active speed: 20-52% → 24-56%

Kassadin

Q AP Ratio: 70% → 60% — E AP Ratio: 70% 65%

Xayah

W bonus damage: 20% → 25%

Nasus

P Life Steal: 12-24% → 9-21%
Q Base Damage: 40-120 → 35-115

 

Senna

Armor: 28 + 4.7 → 25 + 4.0
28-108 → 25-93

 

Taric

W bonus armor: 9-13% 6-10%

 

Viego

Amor Growth: 5.2 → 4.6

 

Volibear

W CD: 12 → 14

 

Yone

W damage: 10-50 + 11-15% max HP → 10-50 + 10-14% max HP

 

Yorick

P damage: 2-88 +25% total AD→ 4-90 + 20% total AD
This is about 5% less damage at all points in time

ADJUSTMENTS

Swain

Kit-wide overhaul. Some highlights:
E: Return missile speed increased
All damage moved into the explosion
Now worth maxing 2nd
R: Can cast Demonflare multiple times
Cooldown now starts on-cast instead of end
Healing has a bonus HP ratio
Q: Max-range damage increased, min-range damage decreased
Overall: AP ratios increased for Q/W/E, decreased for R

 

Systems

BUFFS

NERFS

Lethal tempo meele

Attack speed per stack: 5% 6%
Max attack speed: 30% → 36%

Blade of the ruined king

On-hit damage: 10/6% current HP → 8/5% current HP

 

Sorc shoes

Magic penetration: 15 → 12

ADJUSTMENTS

Champion Bounties

System overhaul. Primary highlights:
Minion/monster gold directly contributes to bounties instead of comparing to the average farm of the enemy team Kill bounties are based on gold earned from kills/assists minus gold given away from deaths, instead of kill/death streaks

 

Comment Section

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