Table of Contents
Preview of upcoming Balance changes for patch 13.5 in League of Legends is here! This post is quite big, featuring mini-rework of Yuumi, huge changes to Azir and a lot of champion buffs and nerfs!
Full list can be found below, this isfo is gathered based on various rioters social media posts!
These Changes are tenative and may be changed/removed before released!
CHAMPION BUFFS & NERFS
BUFFS |
NERFS |
LeBlancQ now refunds 100% mana and 30% remaining CD if either part kills a target |
Aurelion SolHP per level: 100 >> 95 |
KennenQ base damage: 75 – 255 >> 75 – 275 |
Gangplank[P] Trial by Fire damage: 55-310 >>> 50-250 (based on level) |
AatroxW slow: 25% flat >> 25% – 35% |
Twitch (AP)[P-E] Contaminate AP ratio per stack of Deadly Venom: 35% >> 30% |
TryndamereHealth growth: 112 >> 115 |
spot for Seraphs ffs im not editing it out
|
Rumble (Top)E magic resistance reduction: 10% flat >> 12% – 20% (20% to 24% – 40% for danger zone) |
RammusAD per level: 3.5 >>> 2.75 |
FizzQ base damage: 10 – 70 >> 20 – 80 |
CaitlynBase AD: 62 >> 60 |
JinxAttack speed per level increased 1 >> 1.36% |
XayahAttack speed ratio: 0.658 >> 0.644 |
SamiraP bonus MS per stack: 1% – 4% >> 2% – 3.5% |
YorickE bonus ghoul damage: 40% >>> 30% |
QiyanaQ damage: 50/80/110/140/170 >> 50/85/120/155/190 |
|
CHAMPION ADJUSTMENTS
PantheonBase health regen: 7.5 >> 6 |
ZedBase magic resist: 32 >> 29 |
Ashe[Q] – Rangers Focus |
AZIRStats:Base HP: 622 >> 550 P – Shurima’s LegacyDuration: 60s >> 30s Q – Conquering SandsMagic Damage: 70/90/110/130/150 + 30% AP >> W- Arise![NEW] Solider Damage: 50/60/70/80/90 + 60% AP |
YuumiBase StatsHealth Growth: 84 -> 69 Feline Friendship (P)When Yuumi’s spells or attacks affect champions, she heals herself and charges a heal for her allies. If she Attaches within the next 4s, she brings herself to her ally. While Attached, this effect automatically occurs. While Attached, Yuumi builds Friendship whenever her Ally kills champions and minions. Each ally has their own unique Friendship score. While attached to her Best Friend, her abilities gain bonus effects. Cooldown: 20s-10s (levels 1-11) Prowling Projectile (Q)Yuumi fires a missile that Slows the first enemy hit. If cast while Attached, Yuumi can control the missile for a short period before it becomes Empowered, greatly accelerating and Slowing enemies by an increased amount. Best Friend Bonus: The Slow will always be empowered and hitting enemy champions also grants 10/12/14/16/18/20 (+10% AP) On-Hit damage to her ally for 5 seconds. This damage is increased by up to 75% based on her Ally’s Critical Strike Chance. Cooldown: 7.5/7.25/7.0/6.75/6.5/6.25s You and Me! (W)Adaptive Force to Yuumi/Ally: Removed No longer counts for Aery Best Friend Bonus: Yuumi gains an additional 10-20% Heal & Shield Power (based on Ally level) and her Anchored ally gains 3/5/7/9/11 (+4% AP) On-Hit healing. Zoomies (E)[NEW] Now Shields allies instead of Healing Cooldown: 12/11.5/11/10.5/10s No Best Friend Bonus, all allies can be saved by Yuumi Final Chapter (R)For 3.5s, Yuumi fires 5 magical waves that affect enemies and allies. If cast while attached, Yuumi can steer the waves to follow her mouse. For Ally Champions, the waves heal. The heal is increased by 130% on her Best Friend. All excess healing is converted to a shield, lasting 3s after the ability ends. For all enemies, the waves deal damage and apply a stacking slow. Cooldown: 110/100/90s -> 120/110/100s |
SYSTEMS
SYSTEM BUFFS |
Cosmic DriveBuild path changed Fiendish Codex + Aether Wisp + Ruby Crystal >> Fiendish Codex + Aether Wisp + Amplifying Tome |
SYSTEM ADJUSTMENTS |
TriumphMissing HP heal reduced 10% >>> 5% |
Grasp of the UndryingPermanent bHP increased 5(melee)/3(ranged) >> 7(melee)/4(ranged) |
Archangel’s StaffAP: 80 >> 70 |
Seraphs Embrace:AP: 80 >> 70 |
Jungle AdjustmentsSweeper CD: 90-60 >> 120-60 (based on average lvl in the game) |