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13.5 Balance Changes Preview

Posted on March 1, 2023March 1, 2023 by BigusGrompus

Table of Contents

  • CHAMPION BUFFS & NERFS
  • CHAMPION ADJUSTMENTS
  • SYSTEMS
  • COMMENT SELECTION

Preview of upcoming Balance changes for patch 13.5 in League of Legends is here! This post is quite big, featuring mini-rework of Yuumi, huge changes to Azir and a lot of champion buffs and nerfs!
Full list can be found below, this isfo is gathered based on various rioters social media posts!

These Changes are tenative and may be changed/removed before released!

CHAMPION BUFFS & NERFS

BUFFS

NERFS

LeBlanc

Q now refunds 100% mana and 30% remaining CD if either part kills a target
Q sigil now deals 10-146 bonus damage aganist minions
RQ now has the same effect as above

Aurelion Sol

HP per level: 100 >> 95
Armor per level: 4.8 >> 4.3
Q burst Proc AP Ratio: 40% >> 35%

Kennen

Q base damage: 75 – 255 >> 75 – 275
Q AP ratio: 75% >> 85%
Q cooldown: 8 – 4s >> 7 – 4s
E minion damage: 50% >> 65%

Gangplank

[P] Trial by Fire damage: 55-310 >>> 50-250 (based on level)
[E] Powder Keg
Cooldown reduced 18-14 >>> 18 flat seconds
Charges now are shown below Gangplanks HP bar to all champions

Aatrox

W slow: 25% flat >> 25% – 35%
W cooldown: 20 – 14s >> 20 – 12
R bonus AD: 20% – 40% >> 20% – 45%

Twitch (AP)

[P-E] Contaminate AP ratio per stack of Deadly Venom: 35% >> 30%

Tryndamere

Health growth: 112 >> 115
AD growth: 3.7 >> 4

spot for Seraphs ffs im not editing it out

 

Rumble (Top)

E magic resistance reduction: 10% flat >> 12% – 20% (20% to 24% – 40% for danger zone)

Rammus

AD per level: 3.5 >>> 2.75
Q  damage: 100/130/160/190/220 >>> 100/125/150/175/200

Fizz

Q base damage: 10 – 70 >> 20 – 80
W mana refund: 20 – 52 >> 30 – 70 (fully refunds mana cost)

Caitlyn

Base AD: 62 >> 60
Base armor: 28 >> 27

Jinx

Attack speed per level increased 1 >> 1.36%
W Slow: 30/40/50/60/70% >> 40/50/60/70/80%
W Mana cost reduced 50/55/60/65/70 >> 40/45/50/55/60
R monster execution cap: 800 >> 1200

Xayah

Attack speed ratio: 0.658 >> 0.644
Base attack speed: 0.658 >> 0.644

Samira

P bonus MS per stack: 1% – 4% >> 2% – 3.5%

Yorick

E bonus ghoul damage: 40% >>> 30%

Qiyana

Q damage: 50/80/110/140/170 >> 50/85/120/155/190
E CD: 12/11/10/9/8s >> 11/10/9/8/7 s

 

 

 

CHAMPION ADJUSTMENTS

Pantheon

Base health regen: 7.5 >> 6
Base attack speed: 0.644 >> 0.658
Attack speed ratio: 0.644 >> 0.658
Q cooldown: 13-8s >> 11-8s
Q mana cost: 30 >> 25
Q cast time: 0.25s >> 0.2
E cooldown changed from 22-16s >> 25-19s
Empowered E bonus MS: 60% >> 40%

Zed

Base magic resist: 32 >> 29
[E] CD: 5 – 4s >> 5 – 3s

Ashe

[Q] – Rangers Focus
[REMOVED] No longer reuires focus to cast
[NEW] CD: 10s
Attack Speed: 25-55% >> 25-45%
Total Damage: 105-125% total AD >> 105-145% total AD
Mana Cost: 50 >> 30
Buff Duration: 4 >> 6s
[W] Damage -10
[R] CD: 80/70/60 >> 100/80/60

AZIR

Stats:

Base HP: 622 >> 550
Armor Growth: 4.2 << 5.0
Attack Damage: 52 + 2.8 >> 55 + 3.5
Base Mana: 380 >> 320
Mana Growth: 36 >> 40
Base Attack Speed: 0.625 >> 0.658
Attack Speed Ratio and Base: .625 >> .694
Attack speed growth: 3% >> 4%

P – Shurima’s Legacy

Duration: 60s >> 30s
CD: 180s >> 90s
Damage: 150 + 4 per minute +15% AP pysical dmg >> 230-410 based on azirs level + 4-% AP magic dmg
[Removed] 37.5% bonus damage to champions
[New] Applies Azir spell effects as a single target spell
Health: 2550 >> 3000
Armor: 60+1 per minute >> 30-90 based on Azis level
Magic Resist: 100 + 1 per minute >> 30-90 based on Azirs level
Reduction While far or dead: 100 armor >> 100 armor and magic resist

Q – Conquering Sands

Magic Damage: 70/90/110/130/150 + 30% AP >>
60/80/100/120/140 + 35% AP [200 AP required to buff]
Mana Cost: 55 >> 65/70/75/80/85

W- Arise!

[NEW] Solider Damage: 50/60/70/80/90 + 60% AP
Magic dmg: 50-150 + 55% AP >> 50-200 + 60%AP
[REMOVED] Passive Attack Speed
[REMOVED] 3 Solider bonus attack speed

Yuumi

Base Stats

Health Growth: 84 -> 69
Base Mana 400 -> 440

Feline Friendship (P)

When Yuumi’s spells or attacks affect champions, she heals herself and charges a heal for her allies. If she Attaches within the next 4s, she brings herself to her ally. While Attached, this effect automatically occurs.

While Attached, Yuumi builds Friendship whenever her Ally kills champions and minions. Each ally has their own unique Friendship score. While attached to her Best Friend, her abilities gain bonus effects.

Cooldown: 20s-10s (levels 1-11)
Heal Amount: 20-105 (+15% AP) levels 1-18
While her Passive is ready, Yuumi’s Auto Attack range is increased by 50.

Prowling Projectile (Q)

Yuumi fires a missile that Slows the first enemy hit. If cast while Attached, Yuumi can control the missile for a short period before it becomes Empowered, greatly accelerating and Slowing enemies by an increased amount.

Best Friend Bonus: The Slow will always be empowered and hitting enemy champions also grants 10/12/14/16/18/20 (+10% AP) On-Hit damage to her ally for 5 seconds. This damage is increased by up to 75% based on her Ally’s Critical Strike Chance.

Cooldown: 7.5/7.25/7.0/6.75/6.5/6.25s
Mana Cost: 50 at all ranks
Base Damage: 60/90/120/150/180/210 (+20% AP)
Base Slow Amount: 20% decaying over 1s
Empowered Slow Amount: 55/60/65/70/75/80% decaying over 2s
Empowered Damage: 80/140/200/260/320/380 (+35% AP)
Missile Width: 65 -> 55
Reveals targets hit by the ability

You and Me! (W)

Adaptive Force to Yuumi/Ally: Removed

No longer counts for Aery

Best Friend Bonus: Yuumi gains an additional 10-20% Heal & Shield Power (based on Ally level) and her Anchored ally gains 3/5/7/9/11 (+4% AP) On-Hit healing.
This is affected by Yuumi’s Heal & Shield Power.

Zoomies (E)

[NEW] Now Shields allies instead of Healing

Cooldown: 12/11.5/11/10.5/10s
Mana Cost: 80/90/100/110/120
Shield Granted: 90/120/150/180/210 (+30% AP)
Move Speed: 20% while the Shield persists
Attack Speed: 35% (+8% per 100 AP)
Restores 20/24/28/32/36 Mana to her Anchor (not herself), increased by up to 100% based on their missing Mana (30% to 80% missing mana)

No Best Friend Bonus, all allies can be saved by Yuumi

Final Chapter (R)

For 3.5s, Yuumi fires 5 magical waves that affect enemies and allies. If cast while attached, Yuumi can steer the waves to follow her mouse.

For Ally Champions, the waves heal. The heal is increased by 130% on her Best Friend. All excess healing is converted to a shield, lasting 3s after the ability ends.

For all enemies, the waves deal damage and apply a stacking slow.

Cooldown: 110/100/90s -> 120/110/100s
Damage Per Wave: 60/80/100 (+20% AP) -> 75/100/125 (+20% AP)
Heal Amount Per Wave: 35/50/65 (+15% AP)
Slow Duration: 1.25s
Slow Amount: 10% + 10% additive per wave hit (max 50% slow)
Best Friend Bonus: Waves also grant Yuumi’s best friend 20/40/60 (+10% AP) Armor and Magic Resistance for the duration of the spell.

 

SYSTEMS

SYSTEM BUFFS

Cosmic Drive

Build path changed Fiendish Codex + Aether Wisp + Ruby Crystal >> Fiendish Codex + Aether Wisp + Amplifying Tome
Combine cost reduced 850 >> 815
AP increased 65 >> 90
HP removed 200 >> 0

SYSTEM ADJUSTMENTS

Triumph

Missing HP heal reduced 10% >>> 5%
Max HP heal added 2.5% (1.5% on ARAM)

Grasp of the Undrying

Permanent bHP increased 5(melee)/3(ranged) >> 7(melee)/4(ranged)
Max HP heal reduced 1.7%(melee)/1.02%(ranged) >> 1.2%(melee)/0.72%(ranged)
Flat heal added 3(melee)/1.8(ranged)

Archangel’s Staff

AP: 80 >> 70

Seraphs Embrace:

AP: 80 >> 70
HP: 250 >> 200

Jungle Adjustments

Sweeper CD: 90-60 >> 120-60 (based on average lvl in the game)
Enemy Jungle Damage Reduction: 20% >> [REMOVED]
Jungler Lane XP for first 14min: 75% >> 40-75% based on gametime
Gold per camp:
Gromp: 70 >> 80
Blue: 80 >> 90
Murkwolf: 50 >> 55
Razorbreak: 30 >> 35
Minirazor: 7 >> 8
Red: 80 >> 90
Minikrug: 80 >> 90
MedKrug: 5 >> 10
LilKrug: 13 >> 14

 

COMMENT SELECTION

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